This is my 2D shooter based on the tutorial project.

I made the below modifications:

  1. I created a heart icon art asset in a separate program, and used it to display the players lives on the UI. I also amended the script to destroy these icons when a life is lost.
  2. I added the enemy spawner and set it to spawn asteroids. I created new asteroid prefabs for the spawner. I added the direction mover script which was pre-existing, and then repurposed the rotate around script from the previous solar system project. The rotate around script needed tweaking slightly to work for the 2D game. I also had to edit the existing scripts, as the game was counting the asteroids as enemies, though this collided with the set amount of enemies and the spawner. I removed the asteroids as enemies and treated them more like obstacles to be destroyed or dodged.
  3. I gave the player the ability to boost using the left shift key to increase their speed. Although the boost is infinite if the key is held down, the speed is high enough that prolonged use would almost certainly cause a lost life.
  4. I added one of the backgrounds to the main menu scene.
  5. Finally I added more enemies to both the first and second level, just to add to the difficulty.

Credits:

Created by Revlos


Published 2 days ago
StatusReleased
PlatformsHTML5, Windows, macOS
AuthorRevlos
Made withUnity

Download

Download
Windows.zip 43 MB
Download
Mac.zip 51 MB

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